My Roles & Responsibilities
Length Of The Project
May 2023 - July 2023
This redesign project specifically targets the launch page of the game, taking inspiration from Animal Crossing. The main objective is to create an immersive player experience by seamlessly integrating the game's story into interactive gameplay. Utilizing a step-by-step approach, I will focus on designing intuitive interfaces and meaningful interactions, fostering natural communication between players and the game developer. By surpassing traditional gaming boundaries, the goal is to deliver a memorable and cohesive experience that captures the essence of Animal Crossing.
Bridge the game development intension with players' experience
Developing a cohesive player experience
Identify the user insights during the gameplay
Provide UI for diverse groups with multi needs
Communicating through game languages
- Understand the Players
Overview Bridge Game Concepts & Players
Plan & Define Dev Tasks
Design information structure for the entire game
Design options on each screen
Deep dive on each screen to:
Design information to communicate
Design how to visualize, display and communicate information in a clear way
Conduct Usability Test & collect feedback from volunteers
Color Blindness Test
The player journey is a vital aspect of UI/UX game design, as it shapes the overall experience and satisfaction of players throughout their interaction with the game. As a UI/UX designer, I strive to create seamless and engaging player journeys that captivate players from the moment they start the game until the final moments of their gameplay. In this section, I'll provide a glimpse into my approach to crafting memorable player journeys.
In the realm of UI/UX game design, paper prototypes serve as invaluable tools for transforming abstract ideas into tangible and interactive experiences. As a UI/UX designer, I embrace the power of paper prototypes to explore gameplay mechanics, test user interactions, and iterate on design concepts. In this section, I will provide insight into my approach to creating and utilizing paper prototypes in the game design process.
Flowcharts are indispensable tools for visualizing the sequence and flow of player interactions within a game. As a UI/UX designer, I rely on flowcharts to map out the various screens, actions, and decision points that players encounter throughout their gaming experience. In this section, I will provide insight into my approach to creating comprehensive and intuitive flowcharts for game design.
In the early stages of UI/UX game design, wireframes serve as the fundamental building blocks that bridge the gap between abstract concepts and concrete visual designs. As a UI/UX designer, I consider wireframes to be the backbone of the design process, enabling efficient communication of ideas and functionalities with the development team and stakeholders. In this section, I'll provide insight into my approach to crafting wireframes for game projects.
Purpose: To test how users understand and react to the screen on the Animal Crossing game.
Goal: To ensure all screen content is engaging, interesting and informative.
Target: 18-55 years old, male & female, play switch games. 5 testers.
Platform: Figma wireframes
Result & Suggestions
The hairstyles of the boy avatar could display in different shapes.
It’s hard to decide which island the player wants to pick without showing the image of the islands (This will be adjusted in prototypes).
There is no way to go back to the home screen if the player hasn’t decided to confirm their name or birthday.